This is just comments explaining how things work in this title
Important note about the platform screen: When you click on a game name, it will attempt to display *whatever* combination of movie, text, and image you have specified in the database. Most of the games in the platform section have text in their descriptions; on the Mac and PC games, their text gets written over the image. Clear out any descriptions or tags you don't want to see on the screen.
On the Online screen, I had to do some work on the art.
The text is scrolling behind the background screen, so you have to be able to see through the view screen.
So I cut out the green screen, and put it in a layer behind the text, so now the sprites for the menu are:
sprite 1: green tv screen
sprite 2: scrolling text
sprite 3: "background" screen
The Ad banner is in sprite 48. Whatever you put in that sprite will roll up onto the screen 15 seconds after
the last mouse click or movie play. This is all set up in
You can change the cast member of the ad banner by calling the handler
ChangeAdBanner castMemberName
where castMemberName is the name of any cast member (you can also use the number of the cast member)
If you want to put new sections in, look at what I've done in the Sponsors section. In brief: copy over the two frames, make a new version of the "misc menu" frame script, edit it to your heart's content, and make it the frame script for the first of the two frames.
Note that the volume control and the ad banner will appear on all screens. Use my frame scripts, so that